Sybr Gaming Chair review: What could it do better?
That’s it for positives, however. The Sybr Gaming Chair is overly plasticky and uncomfortable to sit on: the synthetic fabric upholstery reminds me of a car seat cover and provides little by way of cooling, heating or extra cushioning. Unfortunately, it also gives the entire chair a distinctly tacky look and feel. This is only exacerbated by the backrest, the rear of which is entirely plastic and adorned with a huge red-, white- or yellow-coloured vent (which looks slightly less ugly on the all-black version).
There’s very little foam beneath the upholstery, too – the backrest is rock solid and the seat bucket is so soft you sink right through it. The backrest is also almost perfectly straight, meaning your lower back isn’t supported in the slightest.
On the adjustability front, the Sybr Gaming Chair offers 11cm of height adjustment and an unspecified degree of backrest recline. The armrests move in two dimensions – up/down and folded downwards – and you can set four “tilt limits” to prevent the backrest from reclining beyond a specific point. Sadly, that’s it: with no lumbar support, no 4D armrests and no other adjustability to speak of, the Sybr falls very short indeed.
To make matters worse, the armrests move with no small amount of effort, and in a few instances the left one got stuck slightly higher than the right.
The final nail in the Sybr’s coffin is the price tag. At £500 it’s more expensive than every other chair I’ve tested this year. To earn that price tag, I’d expect top tier ergonomic design, a suite of adjustment options and a build quality that befits its position at the top of the cost spectrum.
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